Decided to get this through with this morning before I tore the computer apart. Today’s Sketchbook Monday consists of four characters from a game idea I may actually get around to developing. One day. Maybe.
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Yeah right. XD Anywho, if you’ve seen any of my stuff prior to Vision Riders, you’ll probably recognize at least the first one.
Glenn, the valiant paladin. A powerful warrior, he wanders the world fighting to protect those who need his help. He always seems to know what to do and no opponent is beyond his skill. Although a bit arrogant at times, his formost goal as a paladin is to ensure that justice is maintained throughout the land.
Garret, the noble thief. Sneaky and quick, he often finds himself teaming up with Glenn as their skill sets compliment each other. While Glenn relies on overpowering his enemies, Garret outlasts them, wearing them down slowly.
The mysterious warrior that joins the others late into their main quest. He conceals himself and his movements, and his goals are not always so clear. As can be expected, he probably knows more than he’s willing to tell.
Xavier, the main antagonist. He rarely faces the group head-on, preferring to pull the strings in the background. But is his objective as clear as it seems?



Just random guy #548. I may use him for something one day, but then again… Maybe I won’t. 😛
‘Tis Jordan, from our upcoming animated series Procyon! He hasn’t shown up in any of the scenes I’ve animated yet, so I try to sketch him every now and then to refine his design, as well as keep it in my memory.
Mouth and nose, together at last!
No real story behind this boy. Just something I felt like sketching.
It’s Iccari, who’s shown up in a Sketchbook Monday or two. Had the urge to toy around with his design a bit in color.
A character idea I sketched out. I have a tendancy to put ponytails on anything that moves, so I may axe her ponytail later if I use this design for anything. I honestly try to make each character different.
A more fleshed out version of the above character. Her head seems off a bit though, I’m afraid.