It’s Sketchbook Monday Monday—as opposed to the usual Sketchbook Monday Tuesday and Sketchbook Monday Wednesday, of course.
Perhaps a princess in need of saving?
Concept art for Yet Another Game Idea I Will Never Completeâ„¢.
It’s Sketchbook Monday Monday—as opposed to the usual Sketchbook Monday Tuesday and Sketchbook Monday Wednesday, of course.
Perhaps a princess in need of saving?
Concept art for Yet Another Game Idea I Will Never Completeâ„¢.
Right now AetherFall just isn’t coming together like I want. I may need to take the programming assets from this project and carry them over to another one, then return to AetherFall another time after leaving the concept to sit for awhile and “soak”, sort of like a good wine… or… something…
I’d really like to be able to get a game out by the beginning of next year, and the further I get into AetherFall, the more demanding the game is becoming, even after hacking much of the original concept down to size. I’ll talk more about it when I know something for certain.
Aetherfall is currently being put on hold while I evaluate the title. In other words, I need to take into account what’s done so far, what’s working, what’s not, and come to a conclusion on whether or not it’s worth going on or if I need to focus my efforts elsewhere. In the meantime, though, this means that Swordmaster Odyssey should return in a week or two. For now, though, here’s Sketchbook Monday.
Another attempt at coming up with a decent costume design for Iccari. Of course, in the story, he doesn’t wear the same thing from beginning to end.
Costume design concept for the antagonist. I really need to finish up the second draft of this story…
Talk about a blast from the past, this is a sketch based on a character I doodled way back in Sketchbook Monday #7!
Costume design concept for Glenn the paladin, yet another character of mine in need of a production to call his own. 🙁