I’ve come up with novel ways to combine elements of both genres in my game thus far. For example, like any good platformer there’s plenty of collectibles lying around (id est coins in Mario, rings in Sonic). There’s also RTS-style resource gathering, where you must have enough resources in order to build/purchase a new unit (id est gold in WarCraft, et cetera).
In fact, both of these things are one and the same! The collectibles are the resources. 😀




This is a character development sketch for the main hero of “Project Legion” (the working title of the game I’ve been working on). He looks a little generic at this point, but I think I might be on the right track.
She’s meant to be the hero’s assistant/side-kick/player 2.
Is this the hero’s advisor, or a back-stabbing prime minister in the hero’s path? Who knows! 🙂 I’m just kicking around character ideas at this point. There’s no real story to the game yet.