Sorry I haven’t been getting Swordmaster Odyssey up lately. I’m hoping to get the comic back on track in a few more weeks, so don’t fret too much. In the meantime, though, I’ve been dabbling in programming again, playing around with C# and Microsoft’s XNA.

This is a game prototype for a platformer-RTS hybrid I put together over the past week. Not sure if anything will come of it, or if I’ll have the time and/or gumption to continue working on it, but thus far it’s been an interesting endeavor.



All the sketches for today are from a game design I’ve been hashing out. This odd-looking guy here is supposed to be somewhat of a rival to you, the hero.
And here he is from the side, a visualization of his battle sprite.
This is the good-for-nothing prince that goes out of his way to get in your way.
And here he is ready for battle.
Assorted characters; was trying to decide what style to go with.
And of course, nothing is complete without the big bad.