{"id":929,"date":"2014-11-26T16:42:07","date_gmt":"2014-11-26T16:42:07","guid":{"rendered":"http:\/\/www.visionriders.com\/blog\/?p=929"},"modified":"2014-11-26T16:42:07","modified_gmt":"2014-11-26T16:42:07","slug":"another-stars-graphical-redesign-gets-a-redesign","status":"publish","type":"post","link":"https:\/\/www.visionriders.com\/blog\/2014\/11\/another-stars-graphical-redesign-gets-a-redesign\/","title":{"rendered":"Another Star&#8217;s Graphical Redesign Gets A Redesign"},"content":{"rendered":"<p>A couple days ago, <a href=\"http:\/\/www.visionriders.com\/blog\/2014\/11\/big-changes-for-the-next-version-of-another-star\/\">I revealed that the enemy graphics in <cite>Another Star<\/cite> were getting a makeover<\/a> for the upcoming version 3 update. While the response was generally positive, a few people\u2014I won&#8217;t mention any names, <em>CHRIS<\/em>\u2014were disappointed that the graphics didn&#8217;t really match the style or spirit of the original game. Those entitled, ungrateful people <em>LIKE CHRIS<\/em> should really learn their place and just be thankful for the free things they get from benevolent people like me.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/previews\/minimalism\/redo-02.jpg\" class=\"artwork\" alt=\"Screenshot from Another Star\"><\/p>\n<div class=\"artwork_note\">How can Chris not love this? Is he a communist?<\/div>\n<p>Unfortunately, those people also happen to be right. <span style=\"font-size:xx-small;\">Yes, even Chris.<\/span> In fact, I lamented the fact myself in that very post.<\/p>\n<blockquote cite=\"http:\/\/www.visionriders.com\/blog\/2014\/11\/big-changes-for-the-next-version-of-another-star\/\"><p>The style is slightly more &#8220;cartoony&#8221; than I\u2019d originally hoped for, but the new graphics had to work with the engine that was already there. I toyed around with some more realistic(ish) styles, similar to the original <cite>Final Fantasy<\/cite> on the NES, but I couldn\u2019t get it to look right with the battle system\u2019s current layout. A complete redesign of the battle system was out of the question, so I went with what I thought looked best.<\/p><\/blockquote>\n<p><!--more Click here to read about what's changed since writing that.-->The current battle system in <cite>Another Star<\/cite> limits all enemy graphics (with some minor exceptions) to a 4\u00d74 block of tiles, each tile being 8\u00d78 pixels in size. By moving the enemy graphics down one row of tiles I was able to extend that to a 4\u00d76 block, giving them a little extra height to work with. That&#8217;s actually quite a lot of graphical space to work as far as 8-bit consoles go. But the awkward size of the box where enemies are displayed in battle makes it look really cramped when you start to fill it in with larger enemies.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/previews\/minimalism\/redo-04.jpg\" class=\"artwork\" alt=\"Screenshot from Another Star\"><\/p>\n<div class=\"artwork_note\">It&#8217;s really long and narrow.<\/div>\n<p>For comparison, let&#8217;s look at a screenshot from <cite>Final Fantasy<\/cite>.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/blog\/images\/2014\/final-fantasy_01.png\" class=\"artwork\" alt=\"Screenshot of a battle from Final Fantasy on the NES\"><\/p>\n<div class=\"artwork_note\">The NES did not use square pixels, so I resized the screenshot to reflect that.<\/div>\n<p>Most of the enemies in the original <cite>Final Fantasy<\/cite> are only 4\u00d74 tiles in size. Yet even though the enemies are all smushed in together, the proportions of the large square box they&#8217;re in makes the layout feel pretty roomy instead being completely cramped.<\/p>\n<p>As I said in the previous post, I couldn&#8217;t do an overhaul of the original battle system without committing to a lot of effort and trouble that I just don&#8217;t have time for. The style I went with seemed to do the best at making the graphics feel right in the space there was. But given the feedback, I felt I could do better. I went back to the drawing board. Now that first battle looks more like this:<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/previews\/minimalism\/redo-05.jpg\" class=\"artwork\" alt=\"Screenshot from Another Star\"><\/p>\n<div class=\"artwork_note\">Let&#8217;s play &#8220;Spot The Differences&#8221;.<\/div>\n<p>Well, actually that&#8217;s probably not the best screenshot to show off what&#8217;s changed. The enemies here pretty much just look smaller than the original revisions. Let&#8217;s look at the human enemies for a more dramatic difference.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/previews\/minimalism\/redo-06.jpg\" class=\"artwork\" alt=\"Screenshot from Another Star\"><\/p>\n<div class=\"artwork_note\">They&#8217;re not so cute and chibi anymore.<\/div>\n<p>Looks a lot closer to the original style of the enemies, don&#8217;t you think? I&#8217;m still not 100% happy with how everything looks, so there are likely to be tweaks yet to come, but I think this is the direction version 3 will be going from now on.<\/p>\n<p>I guess the moral of the story here is this: don&#8217;t be afraid to give honest, constructive feedback to developers. Being a &#8220;yes-man&#8221; all the time doesn&#8217;t help anyone improve.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A couple days ago, I revealed that the enemy graphics in Another Star were getting a makeover for the upcoming version 3 update. While the response was generally positive, a few people\u2014I won&#8217;t mention any names, CHRIS\u2014were disappointed that the graphics didn&#8217;t really match the style or spirit of the original game. Those entitled, ungrateful [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-929","post","type-post","status-publish","format-standard","hentry","category-another-star"],"_links":{"self":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/929","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/comments?post=929"}],"version-history":[{"count":10,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/929\/revisions"}],"predecessor-version":[{"id":939,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/929\/revisions\/939"}],"wp:attachment":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/media?parent=929"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/categories?post=929"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/tags?post=929"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}