{"id":564,"date":"2014-05-09T22:40:36","date_gmt":"2014-05-09T22:40:36","guid":{"rendered":"http:\/\/www.visionriders.com\/blog\/?p=564"},"modified":"2014-05-09T22:40:36","modified_gmt":"2014-05-09T22:40:36","slug":"that-crt-effect","status":"publish","type":"post","link":"https:\/\/www.visionriders.com\/blog\/2014\/05\/that-crt-effect\/","title":{"rendered":"That CRT Effect"},"content":{"rendered":"<p>Among people who enjoy <cite>Another Star<\/cite>&#8216;s look, one of the first things that gets their attention is the <abbr title=\"Cathode Ray Tube\">CRT<\/abbr> effect that simulates the way old tube television sets look. It&#8217;s easily the most praised graphical feature of the game. It&#8217;s also one of the few things in the game that I didn&#8217;t program myself.<\/p>\n<p>Even though I&#8217;ve tried my best to credit the original creators of the shader (cgwg, Themaister, and DOLLS), and adhere to the GPL license their work was released under, it&#8217;s still something I feel bad about because people are always complimenting me on it even though I had very little to do with it at all.<\/p>\n<p><img decoding=\"async\" class=\"artwork\" src=\"http:\/\/www.visionriders.com\/previews\/elemental\/crt_01.png\" alt=\"Prototype platformer screenshot, with CRT effect.\"><\/p>\n<div class=\"artwork_note\">This may very well end up being my next game.<\/div>\n<p>As I begin prototyping my next project, I&#8217;m seriously considering doing another game that uses the look of old tube sets. However, while you can see I&#8217;m currently still reusing the same filter from <cite>Another Star<\/cite>, if I decide to stick with it this time I&#8217;m going to go through the trouble of making my own from scratch. It&#8217;ll let me get a little closer to the look I really want, and I won&#8217;t feel so bad about hogging all the glory.<\/p>\n<p><img decoding=\"async\" class=\"artwork\" src=\"http:\/\/www.visionriders.com\/previews\/elemental\/prototype_01.png\" alt=\"Prototype platformer screenshot of character hanging from ledge.\"><\/p>\n<div class=\"artwork_note\">Don&#8217;t mind me. Just hanging around.<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Among people who enjoy Another Star&#8216;s look, one of the first things that gets their attention is the CRT effect that simulates the way old tube television sets look. It&#8217;s easily the most praised graphical feature of the game. It&#8217;s also one of the few things in the game that I didn&#8217;t program myself. Even [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22,20],"tags":[],"class_list":["post-564","post","type-post","status-publish","format-standard","hentry","category-programming","category-upcoming-projects"],"_links":{"self":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/564","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/comments?post=564"}],"version-history":[{"count":5,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/564\/revisions"}],"predecessor-version":[{"id":569,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/564\/revisions\/569"}],"wp:attachment":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/media?parent=564"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/categories?post=564"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/tags?post=564"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}