{"id":254,"date":"2013-12-30T18:51:58","date_gmt":"2013-12-30T18:51:58","guid":{"rendered":"http:\/\/www.visionriders.com\/blog\/?p=254"},"modified":"2013-12-30T18:51:58","modified_gmt":"2013-12-30T18:51:58","slug":"minimalism-lives","status":"publish","type":"post","link":"https:\/\/www.visionriders.com\/blog\/2013\/12\/minimalism-lives\/","title":{"rendered":"Minimalism Lives"},"content":{"rendered":"<p>After a lot of tinkering around with extended graphics, I ultimately decided to stick with the 256 tile limit. A lot of it came down to time, as I really don&#8217;t have enough of it to go back and edit every single map in the game to use completely new tile sets. I reverted the game&#8217;s code and data to a backup (made specifically for that purpose), with the exception of the &#8220;emulator&#8221; code the game uses for its graphics. I made a lot of tweaks and changes to make the graphics closer to a real 8-bit console, work I&#8217;d like to continue building on. I&#8217;d like to eventually release the source to the &#8220;emulator&#8221; so that other people can use it as well.<\/p>\n<p>If you really liked the new graphics, don&#8217;t worry. I did too. Maybe one day I&#8217;ll make another 8-bit style game that uses them, as well as some of the music I&#8217;ve decided to leave out of the final release of the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a lot of tinkering around with extended graphics, I ultimately decided to stick with the 256 tile limit. A lot of it came down to time, as I really don&#8217;t have enough of it to go back and edit every single map in the game to use completely new tile sets. I reverted the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-254","post","type-post","status-publish","format-standard","hentry","category-another-star"],"_links":{"self":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/comments?post=254"}],"version-history":[{"count":1,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions"}],"predecessor-version":[{"id":255,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions\/255"}],"wp:attachment":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/media?parent=254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/categories?post=254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/tags?post=254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}