{"id":241,"date":"2013-12-19T21:19:59","date_gmt":"2013-12-19T21:19:59","guid":{"rendered":"http:\/\/www.visionriders.com\/blog\/?p=241"},"modified":"2013-12-19T21:19:59","modified_gmt":"2013-12-19T21:19:59","slug":"the-death-of-minimalism","status":"publish","type":"post","link":"https:\/\/www.visionriders.com\/blog\/2013\/12\/the-death-of-minimalism\/","title":{"rendered":"The Death of Minimalism?"},"content":{"rendered":"<p>I noted last week that, unlike the rest of the game, <a href=\"http:\/\/www.visionriders.com\/blog\/2013\/12\/a-missed-opportunity\/\"><cite>Another Star<\/cite>&#8216;s soundtrack had very little to do with the theme of &#8220;minimalism&#8221;<\/a>. The track count continues to grow, by the way, now standing at 34 tracks with more on the way as I go back over and polish everything. But as the soundtrack balloons, the graphics are quickly getting left behind. <strong>The more music that gets added to the game, the more the 256 tile limit sticks out like a sore thumb.<\/strong><\/p>\n<p><strong>Now I&#8217;m wondering if I should just abolish the tile limit altogether.<\/strong> I don&#8217;t really want to do this. I&#8217;m proud of the fact I fit so much\u2014an entire game, with a sizable overworld and eleven dungeons, and all the enemies to fill them\u2014into a mere 256 tiles! It&#8217;s actually quite amazing the ways I came up with to manipulate tiles to create so many different and distinct locations.<\/p>\n<p>But at the end of the day, <strong>does anybody really care if I managed to create a game in just 256 tiles<\/strong>? Does the tile limit actually add anything to the game? I&#8217;m highly suspicious that the answer to that question is a resounding &#8220;NO&#8221;.<\/p>\n<p>Now, I suppose I should clarify a few things. <strong>Supposing the tile limit does get dropped, the graphics would still adhere to the 8-bit limitations of systems past, but I&#8217;d be able to switch between tile sets (like on actual hardware).<\/strong> Furthermore, most of the major scripting on the game is done so I&#8217;m not going to completely rewrite the game. I&#8217;d probably add frames for NPCs to face directions other than straight down, but they&#8217;d still be rooted in position, and cut scenes would still be pretty static. The maps themselves would be a lot more pretty and nice to look at, though, and enemies would also be bigger and more diverse.<\/p>\n<p>I think I&#8217;ll sleep on it before I decide what to do. What are your thoughts?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I noted last week that, unlike the rest of the game, Another Star&#8216;s soundtrack had very little to do with the theme of &#8220;minimalism&#8221;. The track count continues to grow, by the way, now standing at 34 tracks with more on the way as I go back over and polish everything. But as the soundtrack [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-241","post","type-post","status-publish","format-standard","hentry","category-aetherfall"],"_links":{"self":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/comments?post=241"}],"version-history":[{"count":1,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/241\/revisions"}],"predecessor-version":[{"id":242,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/241\/revisions\/242"}],"wp:attachment":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/media?parent=241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/categories?post=241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/tags?post=241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}