{"id":203,"date":"2013-10-10T15:29:55","date_gmt":"2013-10-10T15:29:55","guid":{"rendered":"http:\/\/www.visionriders.com\/blog\/?p=203"},"modified":"2013-10-10T15:29:55","modified_gmt":"2013-10-10T15:29:55","slug":"forward-to-the-final-version","status":"publish","type":"post","link":"https:\/\/www.visionriders.com\/blog\/2013\/10\/forward-to-the-final-version\/","title":{"rendered":"Forward to the Final Version"},"content":{"rendered":"<p>Quite a bit has changed during the production of <cite>Another Star<\/cite>, even since the first beta was recently released. <strong>Can you spot what&#8217;s new in the following screenshot?<\/strong><\/p>\n<p><a href=\"http:\/\/www.visionriders.com\/previews\/minimalism\/battle-03_l.jpg\"><img decoding=\"async\" src=\"http:\/\/www.visionriders.com\/previews\/minimalism\/battle-03_s.jpg\" class=\"artwork\" alt=\"Screenshot\"><\/p>\n<div class=\"artwork_note\">Click here for a larger version.<\/div>\n<p><\/a><\/p>\n<p>If you played the beta or &#8220;leaked&#8221; version of the game at all, you should realize that <strong>there&#8217;s a new in-battle command that wasn&#8217;t there before<\/strong>. It&#8217;s called &#8220;defend&#8221;, and as you might guess it allows you to lower all damage for a round (including damage from magic attacks), but it also restores a little HP to your party.<\/p>\n<p>Before, you did get a little HP back at the end of each battle, but using magic and getting hit by enemies knocked off a lot of health, requiring the player to fill their inventory up with dozens of healing items which they&#8217;d need to constantly chug just to stay alive. At first it wouldn&#8217;t be so bad, but the later you go into the game the worse it would get. <strong>The new &#8220;defend&#8221; command and other mechanical tweaks are meant to combat that<\/strong>, meaning you&#8217;ll need to stop and heal less, and shouldn&#8217;t need to cart around so much junk just to stay alive.<\/p>\n<p>Likewise, <strong>battles are being completely rebalanced to keep the game&#8217;s momentum moving<\/strong>. Enemy encounters in <cite>Another Star<\/cite> are meant to be quick and should only last a few rounds. Yes, the player should have to think about what they&#8217;re doing and decide how to approach each battle, but each and every random battle shouldn&#8217;t be a full-blown chess match. (That&#8217;s what bosses are for!) Currently, the mid-to-late game encounters missed this, and it could get really long and tedious just walking across the overworld. The coming revisions will really fix this right up.<\/p>\n<p>I hope that all these improvements come together to create a game that you&#8217;ll really want to sink your teeth into.<\/p>\n<p>In the meantime, <a href=\"http:\/\/www.visionriders.com\/blog\/2013\/09\/it-is-finished-sort-of\/\">grab the beta while you still can<\/a>. It won&#8217;t be up for much longer!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Quite a bit has changed during the production of Another Star, even since the first beta was recently released. Can you spot what&#8217;s new in the following screenshot? Click here for a larger version. If you played the beta or &#8220;leaked&#8221; version of the game at all, you should realize that there&#8217;s a new in-battle [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-203","post","type-post","status-publish","format-standard","hentry","category-off-topic"],"_links":{"self":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/comments?post=203"}],"version-history":[{"count":2,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/203\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/posts\/203\/revisions\/206"}],"wp:attachment":[{"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/media?parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/categories?post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.visionriders.com\/blog\/wp-json\/wp\/v2\/tags?post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}