Category Archives: Another Star

News and discussion about the minimalistic RPG.

Of Bundles And Another Star

In case you haven’t noticed, Another Star is part of the latest Indie Royale bundle. The Debut 20 Bundle, to be exact.

Bundles have become a really controversial issue among developers. When the concept of indie bundles as we know them began with the first Indie Humble Bundle back in 2010, it was really well received. But the first Humble Bundle was a novelty. Now bundles have become as commonplace as sliced bread, with dozens of sites and brands dedicated to selling them.

To many, bundles are a waste of time for developers (with the usual exception of the flagship Humble Bundles that sometimes manage to break the million dollar mark). Many of these bundles go for less than a single game by itself, which in turn must be further cut down and shared by all the companies involved. Thousands of sales are likely to result in only a few hundred dollars at most. The devs then have to provide support for hundreds of copies of a game from which they received less than a dollar each, and post-purchase support is one of the single most frustrating and time-consuming tasks in the entire development and lifetime of computer software.

When Indie Royale contacted me about putting Another Star in a bundle, I was hesitant. It was fairly short notice, I felt it was too early to put it in a bundle, I knew the returns would likely be small, and I knew it could bite me in the rear end with an onslaught of support emails I’d have to respond to.

But I also really needed the publicity. After thinking it over, I changed my mind and accepted.

As of yesterday, Another Star had only sold 64 confirmed copies. (It’s actually sold at least one more copy than that, but FireFlower Games uses a monthly reporting format instead of a daily or realtime one. I haven’t gotten the report for October yet, but someone noted they bought it during a recent sale.) As of writing this, that number has increased by eightfold. As already noted, this doesn’t translate into much as far as dollar amounts go. I don’t think I can discuss exact numbers, but I haven’t made very much despite almost 500 copies of the game being sold so far today. But I knew that going in.

Now for the flip side. The bundle has been on sale for six hours now. In that time, I’ve gotten roughly a hundred up-votes on Greenlight. That’s more than the past three months combined. The last time I broke one hundred up-votes in a single day was in the first week of the Greenlight campaign, and the day isn’t even over yet. I seriously doubt a steady pace of 100 votes every 6 hours will keep up through the entire two weeks of the bundle deal, but if I can manage just 200 votes a day, that’ll get me into the top 100 games on Greenlight, which puts Another Star that much closer to getting on Steam. Being on Steam is not some kind of magic bullet, especially these days with so many indie games available through the service, but the importance of being on that storefront cannot be understated.

It’s too early to say whether participating in this bundle was a good idea or not, but I hope it was. If it nets me enough to finally earn a payout from Desura, I think I’ll be content if nothing else.

Regardless, the game is in the hands of 500 more people today. I hope they enjoy it.

Another Star Soundtrack Available Now

Sorry for the lack of posts recently. It’s been a really rough few months.

Another Star soundtrack album cover

In any case, I wanted to let everyone know that the soundtrack for Another Star is finally available. And you can get it for free, even if you don’t already own the game! The soundtrack contains all 31 music tracks from the game, plus it also includes five bonus tracks that were not used in the game’s final release version.

You can download the soundtrack directly from this page on the Another Star website.

Slow Going

Wow, it’s been awhile since I’ve posted anything, hasn’t it? With the issues my desktop computer has been having, it’s been harder to get work done, so I haven’t really set any time aside for making blog posts. I’ll try to change that soon. I’d love to start regularly posting screenshots and updates from the prototype I’ve been working on!

I’ve also been meaning to post the sales numbers for May, but I’ll probably put that off until the end of the month and discuss them along with June’s sales numbers. The abridged version of the report is that there were a little less than 20 copies sold during the month of May, most of them during the 33% off sale. I don’t know the exact numbers (my sales spreadsheet is on my desktop; I’m posting this on my laptop), but I think as of today the games has about 44 or 45 sales across all retailers. It totals about US$325 altogether. I haven’t hit the “payout” amount on any retailer yet, so I still haven’t seen a dollar from the game.

Also, as of today there are 1,203 up-votes for Another Star on Steam Greenlight, which is 23% of the way to the top 100. If haven’t yet, please vote for the game to get it on to Steam!

Another Star on Sale!

If you’ve been waiting for it, now’s your chance. Another Star is on sale for 33% off through Desura and IndieGameStand. (I’ll try to get the Humble widget to use the sale price too; it’s not automatic through them.) What’s the occasion? I need to upgrade my computer, of course! Also, it’s Memorial Day weekend here in the States, so there’s that too, I guess.

The sale price is good through June 3.

Another Star Sales Numbers – March/April 2014

Let’s talk numbers!

In making Another Star, I didn’t plan for it to make enough income to live off. I’m not that niave. There are a lot of indie games out there to compete with for attention—not to mention games and entertainment in general—and going into the game’s development, I hadn’t released a game in over ten years. The game was primarily meant to pad my portfolio and generate some freelance work so I could get back on track, both financially and in regards to my career.

To that end, I was hoping for about 1,000 sales in the first three months. I didn’t necessarily expect to get that much, but it was a goal to shoot for. 1,000 sales would earn Vision Riders a little under $9,000 after fees, which I felt would be enough to proceed straight into another six month project.

However, the minimum number of sales I decided I would need was a mere 100 total in the first three months. That would give me enough to pay for a critically-needed upgrade to my aging computer, and maybe even have a little left over on the side for spending money. To reach that, I’d only need about one sale a day for three months straight. That should be easy enough, I thought.

Another Star first went on sale on 20 March, 2014. As of 30 April, it has sold only 24 copies across all retailers, and brought in approximately $217.92 (after initial fees). Here’s the raw numbers:

Another Stars sales numbers chart for March and April 2014

The gaps, of course, mean that I’m not meeting my one-a-day minimum sales. In order to reach the meager 100 sales, the game really needs to be at about twice the sales numbers that it is right now. As it stands, the game has not yet reached the payout level for any of the three retailers it’s on, which means the company doesn’t even get that money yet.

It’s certainly not the end of the world, but it is more than a little disappointing. It’s also going to make it difficult to go on, unless I start getting some really well-paying freelance stuff in the near future. But that’s another discussion for another day.

Meanwhile, here’s how the game is faring on Steam Greenlight as I write this:

Steam Greenlight Numbers for 2014

As you can see, it’s not doing too bad for only being on the service for a couple weeks now. However, it’s still lagging significantly behind where the current top 100 were at this point in their lives. The percentage of “no” votes is also a bit discouraging. As you can see, I get a lot of no votes, which I suppose comes with the territory of the game’s art style.

There’s still plenty of time for improvement, though. I’ve been putting money into marketing where I can afford to, and friends are helping me push it through Greenlight as much as they can. Hopefully next month I’ll have better news to report!

New in Version 2

I teased in my last post that something new was added to version 2 of Another Star. As I’ve mentioned before, I’m willing to adjust the balance of the game post-release to “get it right”, and this new thing was created exactly for that purpose. Here it is in action:

The new item being used in battle.

Version 2 introduces a new item called a “Watcher’s Eye”. When used in battle, the Watcher’s Eye reveals the weaknesses of enemies. Before, the only way to discover this was through trial and error. Reading some initial player impressions, I felt that many players were having difficulty with later battles because they weren’t exploiting enemy’s weaknesses as well as they could have, especially when they didn’t know there were two extra elements (light and dark) that the party can really only access through scrolls. Hopefully this will improve that by making combat more fun and fluid, although I’m a bit worried that it will make a certain mid-to-late game boss too easy.

That will just be too bad, though.

Another Star Coming to Linux

It’s official! With the release of Another Star version 2, the game will be available to play in Linux. A last-minute issue kept the game from launching on both Windows and Linux, so I’m happy to be able to bring it to Linux players at long last.

Version 2 of Another Star brings bug fixes to several pesky issues, and even introduces something new and useful that wasn’t in the original release. What is it? You’ll just have to wait and find out. It’s almost ready for release and should be out within a week or so.

Don’t forget to up-vote Another Star on Steam Greenlight, if you haven’t already!

Another Star Save Game Bug

Just a heads-up on a bug that I just came across in Another Star.

Whenever you attempt to delete a save in the save select menu, save slot 2 will always be the one deleted, regardless of which you actually chose. Be aware that the confirmation screen will show you the correct slot, but delete the wrong one anyway.

If this happens to you, you can still undo the damage by exiting the game immediately, going to your My Documents/My Games/Another Star folder, and deleting the file “Save2.data”. Do not delete “Save2.data.backup”. If you have file extensions set to “hidden” in Windows, “Save2.data” will show up as just “Save2”. Delete that one. Now reboot the game, and your old save should be restored from the backup file.

Thankfully, this has been fixed in version 2, which should be released soon. Sorry for any problems this bug may have caused!

Another Another Star Review

Ashe Collins of DieHardGameFan.com has posted a new review of Another Star. Here’s a excerpt:

Another Star isn’t just a great bit of nostalgic NES era scratch for that itch, it’s a great demonstration of what you can do with keeping as simple as possible while still making something far grander. Between the visual look, the simplified and turn-based combat and a soundtrack that feels like it’s right out of the era it’s emulating, Another Star manages to bring you right back to your childhood while giving you something new to play through and a few modern gameplay tweaks that we’ve become accustomed to in this era. If you like classic RPGs and are looking for something new, this shouldn’t just be on your radar you should already be playing this. What are you waiting for? Go get it.

Overall, it’s probably the most positive review yet. You can read the whole thing here.

And don’t forget to upvote the game on Steam Greenlight! It’s making pretty good progress, but it still needs all the help you can give!