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    <title>Vision Riders Entertainment Blog - Programming</title>
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    <description>News and Thoughts from Dale Johnson</description>
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    <pubDate>Wed, 19 Aug 2009 15:21:58 GMT</pubDate>

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        <title>RSS: Vision Riders Entertainment Blog - Programming - News and Thoughts from Dale Johnson</title>
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    <title>Stupidity At Its Best</title>
    <link>http://visionriders.com/blog/index.php?/archives/187-Stupidity-At-Its-Best.html</link>
            <category>AetherFall</category>
            <category>Programming</category>
    
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    <author>nospam@example.com (Dale Johnson)</author>
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    So I added a function in the code that allows the player to skip scenes by tapping the Y button on the controller. I boot up the game to test this and the intro scene for the first level begins to play. My immediant reaction is &quot;Ah man, I&#039;ve got to sit through this scene again so I can test the button that lets me skip this scene!&quot;&lt;br /&gt;
&lt;br /&gt;
Stupidity. 
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    <pubDate>Wed, 19 Aug 2009 08:21:58 -0700</pubDate>
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    <title>Yay Me!</title>
    <link>http://visionriders.com/blog/index.php?/archives/184-Yay-Me!.html</link>
            <category>AetherFall</category>
            <category>Programming</category>
    
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    <author>nospam@example.com (Dale Johnson)</author>
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    Just completed (for the most part) the scripting language for &lt;cite&gt;AetherFall&lt;/cite&gt;. It&#039;s complete with variables and if-then-else blocks and such, which should prove useful for writing the game&#039;s events. I&#039;ve never completed any sort of scripting engine before, so this has been a real eye-opener for me. I now both understand and appreciate programming languages a lot more because of it. XD&lt;br /&gt;
&lt;br /&gt;
Surprisingly, it wasn&#039;t as hard as I was dreading it would be, either. Granted, I still have some things to test/debug/clean-up, but the hardest part was simply working out how everything should flow. 
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    <pubDate>Thu, 13 Aug 2009 09:28:55 -0700</pubDate>
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    <title>Here's What I've Been Up To Lately</title>
    <link>http://visionriders.com/blog/index.php?/archives/166-Heres-What-Ive-Been-Up-To-Lately.html</link>
            <category>AetherFall</category>
            <category>Programming</category>
    
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    <author>nospam@example.com (Dale Johnson)</author>
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    Sorry I haven&#039;t been getting &lt;cite&gt;Swordmaster Odyssey&lt;/cite&gt; up lately. I&#039;m hoping to get the comic back on track in a few more weeks, so don&#039;t fret too much. In the meantime, though, I&#039;ve been dabbling in programming again, playing around with C# and Microsoft&#039;s XNA.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.visionriders.com/previews/legion/legion_01_full.jpg&quot;&gt;&lt;img src=&quot;http://www.visionriders.com/previews/legion/legion_01.jpg&quot; class=&quot;artwork&quot; alt=&quot;Game prototype screenshot&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
This is a game prototype for a platformer-RTS hybrid I put together over the past week. Not sure if anything will come of it, or if I&#039;ll have the time and/or gumption to continue working on it, but thus far it&#039;s been an interesting endeavor. 
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    <pubDate>Fri, 24 Apr 2009 07:57:30 -0700</pubDate>
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