A commission I did for a friend. He specifically requested the minions bossing a couple servbots around to get at a bowl of bananas. Not much to say, other than the fact I’ve never played any of the Mega Man Legends games, and I have yet to see Despicable Me 2. Also, I probably put way too much effort into that china cabinet…
Speaking of which, do you realize how hard it is to make a banana look like a banana? Neither did I!
Done completely in Photoshop CS2. Time taken: ~3-4 hours.
For information about commissioning artwork from me, just check out this page.
Just finished some new artwork for the main site redesign. These two are Ashlyn and Ryder. They’re trying out to be Vision Rider’s mascots.
Both were done completely in Photoshop. I don’t remember how long they took. I worked on them over the course of multiple days, and both have been completely redrawn multiple times.
Click here for a larger version.
Here’s some new promotional artwork for Another Star that I just finished up. These are some of the characters that you will meet in your journey. I’m trying to emulate the style of Yoshitaka Amano, although I think my colors are far too saturated.
From left-to-right: Kyne, Eva, Tachi, Rygar, and Soel.
Might end up using this for the game’s cover art, although it’s not quite what I had in mind for that.
Done completely in Photoshop CS2. Time taken: ~4-6 hours.
In Junction, you are Serenity Bell. Or perhaps it is more accurate to say that Serenity Bell is you? Either way, you are a photographer in the secretive government bureau, Majestic-12, and your daily job is to document the classified phenomenons known simply as “junctions”. Your son Travis has the ability to influence these reality-warping events, and there are others in Majestic-12 and beyond that will stop at nothing to wield him as nothing more than a tool, as they once did his father.
I’ve put a lot of work into this character, despite the fact the game is played from a first-person perspective and you rarely ever see her on screen. I’m still not 100% happy with the way she looks, but that’s what happens when you’re a perfectionist who can never be pleased. Her color scheme is likely to change in the near future.
Done completely in Photoshop. Time taken: ~5-8 hours.
In Junction, you don’t actually see Serenity very much. The game takes place largely from a first-person perspective even though it’s a 2d game. Every now and then you might catch a glimpse of her reflection in the mirror, but most of the time you’re focusing on the other characters and the world in front of you, as if through Serenity’s own eyes.
Despite this, Serenity is going to be very much front-and-center when it comes to the promotional art. For this reason (and my own innate perfectionism) I’ve put a lot of work over the past three years into getting her to look just right. Of all the characters, Serenity Bell—the one you see the least—is the one that’s been the hardest to pin down.
As I’m finalizing everyone’s looks in their new style sheets, Serenity is finally coming very close to completion. The only major hurdle I’ve left to clear, it seems, is her hair. For most of the characters I already had a clear idea of what I wanted their hair to be like before I even set a pencil to paper. Serenity on the other hand, I’ve been more fidgety about. What you see above is a collection of different hairstyles I’m considering for her. Look “A” is the one I’ve usually given to her in sketches, but she may end up with one of the others—or maybe something else entirely.
What would pick? Which ones are your favorite? Which are your least favorite?
While you have few allies in your daily struggle to protect your son and avoid becoming a sacrificial pawn in the government’s secret bureaucracies, Professor Jacob Waechter is one of them. The chair of the physics department at Westgrove, a small college in rural Virginia that just barely manages to stay afloat, he is an expert in everything related to the phenomenons known as “junctions”. Unfortunately that doesn’t bring much prestige thanks to the government keeping all his most valuable work under wraps.
Done completely in Photoshop. Time taken: ~5-8 hours.
Travis is Adrian’s and your son. He has somewhat unique abilities related to the phenomenons known as “junctions” and their impending arrival causes electronics and other mechanical and electronic devices to often fail in his presence, a condition commonly misunderstood and labeled as “street light interference”, or SLI. There are those who want to take him away from you to use his abilities for their own purposes, so be sure to protect him no matter what.
These take a long time to make. I like to do research to make sure the character’s outfits and proportions are at least believable, and I also spend a lot of time tweaking everything to make sure it matches and looks right to me.
Done completely in Photoshop. Time taken: ~6-9 hours.
Adrian is one of the main characters in Junction. As a covert agent popularly known as a “man-in-black” his job is to investigate the phenomenons known as “junctions” and keep them in check, not to mention stifle any knowledge of their existence from coming to public light. This is not a job that he chose for himself, but one he continues to perform in the hopes that his son Travis will continue to have a better life than he did.
I put a lot more work into this than initially planned. In-game the character is usually off screen.
Done completely in Adobe Photoshop. Time taken: ~5-7 hours.
David is one of the NPCs you interact with in Junction. He’s all-around obsessed with aliens—not that he’d willingly admit that. The color of his outfit may or may not change in the future.
Really been wanting to update all the in-game character art, so I’ll probably do a style sheet for everyone. Maybe. Or I might just stick with what I’ve got and save time. But I really would rather everything look its best. Even though I’m not working with any other artists, I’m really bad about keeping characters on-model, so I thought this would be a good exercise. Should prove helpful when I start work on the promotional art down the road.
Don’t forget to check out the game’s website at: www.junctionthegame.com
Done completely in Photoshop. Time taken: ~4-6 hours.
One day I’ll be big.
Way bigger than I am now.
I’ll be taller than my big sister, so she’ll have to be nice to me even when other people are watching.
Maybe I’ll be taller even than my dad, and he’ll have to look up just to see me!
I’ll be stronger and braver, and all my friends will think I’m cool.
But for now, for today
All I want to do is fly.
This is based on an old sketch I drew some time ago. Families and the dynamics of their unique relationships have long been a fascinating subject to me. Brothers and sisters; parents and children; the way they interact. I don’t know why. Maybe it’s the blood bond they share that is not so easily broken? Even though at times, of course, sometimes they wish they were. 😛 On that note, I’m the oldest of my siblings, so I can only wonder what it’s like to have an older brother or sister…
Regardless, the theme of this piece is not siblings but fathers and sons. In hindsight, I guess it’s kind of appropriate, what with Father’s Day coming up and all. Dads that take the time to actually play and talk with their sons are always cool in my book. 🙂
Painted in Photoshop. Time taken: ~3-4 hours. Brief prose intro is nothing special; just something that kept coming to me while I worked. (And it amused me thinking about how the boy’s big sister is implied to be really sweet to him whenever no one else is around to see it.)