I know I wanted to at least keep to a February release, but I decided to set aside more time and add a little more polish than was originally planned.
Right now I’m making sure the music tracks all sounds good, loop properly, and are volume-balanced. After that, I just need to make sure all the map sectors are properly laid out, and address a couple minor tweaks and bug fixes. Then I can do my final playthrough. Once I’ve made sure you can actually pass the game without it crashing or getting stuck, then it’ll be ready for release.
Soon, friends. Soon.